Mobile Learning — Small Devices, Big Issues

Edited by: Fiona, Lissie, Dallas What is “Mobile learning” ? People being allowed to gain knowledge, skills and experience through a mobile interaction with technology, beyond the limitation of contexts, is called “mobile learning”. Figure 1. Mobile devices for learning One most important issue of mobile learning is about the “ mobility” augmented by personal […]


A few years ago, the most exciting thing we could do with our mobile phones was to download a ringtone. However, the development of new technology has made a vast array of apps (applications) is made readily available for iPhone or Android phone users. This phenomenon has led to tremendous interest in Mobile learning (m-learning) […]

Multimodal Composition: Words, Audio and Video

Have you ever finished a composition assignment using digital tools like sound recorders or cameras? Or have you ever assigned an audio documentary or a video adaptation of some plays? In our English class, everything can become possible. In the study of Selfe and Wright’s (2007) Words, audio and video: Composing and the processes of […]

Digital Storytelling in the Language Art Classroom

How would you imagine the world without stories? We lost the record from the past, events happened in the present world, even the prediction about the future. Actually, storytelling is a part of what makes us human and it is very old since the dawn of man. In the web 2.0 time, storytelling has developed […]


Do you have the same problems in language education? In COMMENTARY: YOU’RE NOT STUDYING, YOU’RE JUST…, Ravi Purushotma puts forward an idea that educators should embrace and modify entertainment-focused media forms in language education. In order to illustrate and support his opinion, the author takes his own language learning experience, in which he took great advantages of […]

Digital Gaming and Second Language Learning

Introduction: Digital gaming is deemed differently when it comes to language learning. Some people believe that it makes great contributions to the five important areas in L2 Learning (goals, interaction, feedback, context, and motivation), while others hold the view that it is addictive and non-educational. Taking two popular digital games in China named as “Traveling […]

Computer-Mediated Communication and Second Language Use

We have read an encyclopedia article by Abrams that summarizes research into computer-mediated communication in the context of second language education. Abrams points out that it has been acknowledged that computer-mediated communication (CMC) is conducive to second language teaching and learning. Research findings suggest that in comparison with face-to-face interactions, CMC enables learners to engage […]

Is writing fanfiction helpful?

Introduction This blog post tries to explore how fanfiction net offered by networked technologies and fan culture help English language learners develop their English language and writing skills by doing a case study on Nanako, a Chinese immigrant who posts her stories and maintain ing the discussion committed to a Japanese writer. From Nanako’s stories, it […]