The Use of Web 2.0 Functions in Foreign Language Learning Websites

By Grace Wang and Camie Kwok The homepage of Babbel (Photo Credit: Babbel.com) Highlights of Stevenson and Liu (2010)’s article on foreign language learning websites: In recent years, some foreign language learning websites have incorporated Web 2.0 functions. Specifically, they allow users to interact with native speakers of their target languages. Stevenson and Liu (2010) […]

Getting started: Building a learning community online

Now is an exciting part of the semester: we’ve gotten off to a good start and are ready to explore the world of new literacies and language learning. As Graham Stanley points out in his book Language Learning with Technology, for online learning to work effectively, it’s important to build the right kind of supportive […]

Emerging Technologies — Mobile Apps for Language Learning

By Phoebe, Zoe Zhou, Carrie and Fiona   The Changing Mobile Environment As mobile phones and gadgets become more affordable, it is no surprise that young people love mobile technology more than ever and use it regularly. Teachers and teachers-to-be, have you thought of employing mobile devices to cater to diversified learning needs? George Chinnery […]

Using Mobile Phones in English Education

Posted by Viela, Leslie and Lexie   Introduction Nowadays, when you walk onto any university campus in Japan, you will find a majority of students carrying mobile phones. Many will be silently tapping away, composing or reading e-mail, as they walk between classes. Japanese young people have been quick to adopt a mobile technology that […]

Digital Gaming and Language Learning

  A screenshot from the Final Fantasy series – One of the most popular digital games in the world Overview In recent years, there has been increasing interest in investigating the relationship between digital game play and Second Language (L2) learning. Based on Benson’s (2011) framework, Chik (2014) sought to better explain how gamers practice […]

The effects of digital gameplay on willingness to communicate

Posted by Ada, Annie, Rain and Yvonne Image credit: pixabay. Network-based digital games play a potential role in language learning. Studies have shown that digital games offer several benefits such as reducing language learning anxiety, improving learners’ self-confidence, advancing language proficiency and fostering social interactions. But can digital games contribute to higher levels of learners’ Willingness […]

Play for Fun, Play to Learn

by Chloe, Mandy, Sunnie, Stephy In Purushotma’s (2005) article, she argues that “edutainment”, which seeks to realize educational goals within entertainment settings, plays a significant role in students’ language learning. She emphasizes how games, Web browsing, Typing tutors, and pop music can be utilized in language learning. Let’s see more details in these examples . GAMES – […]

CMC and Second Language Use

By Tiffany, Emily, Zita and Stella Since its introduction into second and foreign language learning, CMC has contributed to learners’ lexical and grammatical output as well as their motivation to communicate in L2 when compared with face-to-face interactions. Blyth (2008) grouped studies of CMC into four categories: technological; psycholinguistic; sociocultural; and ecological Insights from Technological […]

Writing on the Internet and Language Learning

Posted by Corrine, Zoe, Eunice & Cindy The modern century has entered an increasingly networked, electronic, and globalized age. Students are involved in virtual communities, mediated by tools like emails, blogs and online forums, on a more frequent basis. An increasing number of researchers pay attention to the impact of digital literacy practices on L2 […]