Gaming and Second Language Curriculum in Hong Kong: Inherently Exclusive or Mutually Inclusive (Building on digital gaming and language learning: Autonomy and community by Alice Chik)

Edited by Jason, Florence, Silver and Ceci The role of digital gaming in East Asian countries has commonly been perceived as detrimental to students’ academic performances (Gentile, Choo, Liau, Sim, Li, Fung, & Khoo, 2011). However, despite vigorous opposition towards gaming by the parents and the education system as a whole, gaming is still the […]

Learning Language in the Digital Age: “Edutainment” or…

By Sean & Felix For some of those teachers who have used or even tried to design their own digital “edutainment” programmes in the hope that they can help improve students’ speaking, listening, reading and/or writing skills, their experience might have been rather unsatisfactory, as they would likely end up being frustrated by the low […]

How to Teach Students in Separate “Boxes”?

By  Shirley, Cindy, Lia, Elaine Introduction Online teaching has been a research hotspot because of the pandemic in the past few years. Furthermore, the relation between technology and pedagogy contained in the process of online teaching has also caused concerns. Sankey (2020) believes that teachers should firstly decide teaching approaches and choose appropriate technological tools […]

Facebook! Where I Get My New ID

By Danielle, Kristy, Rose, Sylvia Introduction Each of us might have a different understanding of the relationship between our linguistic identities and individual languages. Some might feel more comfortable using English and identify themselves as English users, others might feel different and consider themselves to be English learners. The availability of digital writing only further […]