Gaming and Second Language Curriculum in Hong Kong: Inherently Exclusive or Mutually Inclusive (Building on digital gaming and language learning: Autonomy and community by Alice Chik)

Edited by Jason, Florence, Silver and Ceci The role of digital gaming in East Asian countries has commonly been perceived as detrimental to students’ academic performances (Gentile, Choo, Liau, Sim, Li, Fung, & Khoo, 2011). However, despite vigorous opposition towards gaming by the parents and the education system as a whole, gaming is still the […]