Gaming and Second Language Curriculum in Hong Kong: Inherently Exclusive or Mutually Inclusive (Building on digital gaming and language learning: Autonomy and community by Alice Chik)

Edited by Jason, Florence, Silver and Ceci The role of digital gaming in East Asian countries has commonly been perceived as detrimental to students’ academic performances (Gentile, Choo, Liau, Sim, Li, Fung, & Khoo, 2011). However, despite vigorous opposition towards gaming by the parents and the education system as a whole, gaming is still the […]

Can you learn a language through online gaming?

by Tina, Cathy, Catherine and Ariel A screenshot of My Café. Image credit: Cathy Zhu What do you think of the screenshot above? Does it remind you of some experiences?             Hi, welcome to Tigerville! Our Township has gathered 12 residents of coffee-lovers from different countries. We share recipes, participate in coffee festivals and […]

Digital Gaming and Second Language Learning

Introduction: Digital gaming is deemed differently when it comes to language learning. Some people believe that it makes great contributions to the five important areas in L2 Learning (goals, interaction, feedback, context, and motivation), while others hold the view that it is addictive and non-educational. Taking two popular digital games in China named as “Traveling […]

Digital Gaming and Language Learning

  A screenshot from the Final Fantasy series – One of the most popular digital games in the world Overview In recent years, there has been increasing interest in investigating the relationship between digital game play and Second Language (L2) learning. Based on Benson’s (2011) framework, Chik (2014) sought to better explain how gamers practice […]

The effects of digital gameplay on willingness to communicate

Posted by Ada, Annie, Rain and Yvonne Image credit: pixabay. Network-based digital games play a potential role in language learning. Studies have shown that digital games offer several benefits such as reducing language learning anxiety, improving learners’ self-confidence, advancing language proficiency and fostering social interactions. But can digital games contribute to higher levels of learners’ Willingness […]

Play for Fun, Play to Learn

by Chloe, Mandy, Sunnie, Stephy In Purushotma’s (2005) article, she argues that “edutainment”, which seeks to realize educational goals within entertainment settings, plays a significant role in students’ language learning. She emphasizes how games, Web browsing, Typing tutors, and pop music can be utilized in language learning. Let’s see more details in these examples . GAMES – […]

Digital Game-based Language Learning

The emergence of digital games has elevated game-based language learning to a new level. Recently the role of digital games in language learning has aroused the attention of both language researchers and game designers who put effort into providing appropriate pedagogical support to maximize learning in gaming environments. A study of the relationship between digital […]

Popular Media Forms in Language Learning

Purushotma’s (2005) paper argues how important the new term “edutainment” is to educators teaching adolescent students. It has been largely explored to achieve educational goals within entertainment content (e.g.: the applications of online games, music videos, typing tutors, etc.). The author provides a case from her own experience of language learning. With the memorization of […]